Some of the lines are noticeably clunky, and some are just plain cringeworthy, not least due to the exposition clumsily shoehorned into even the most pedestrian of conversations. It could be down to the translation from Russian novel to English-language video game, but there are certainly problems with delivery. The story, split into three narratives, isn’t too bad at all as a concept. Quite surprisingly to the people of this world, the Reapers have returned – which is a bit weird as everyone talks as though such a return was inevitable and they’ve all been waiting for it.Īs the Reapers lay waste to the land with fire and sword, they also spread a lethal plague, identifiable by a black mark on the back of the neck, that eventually sends common people into a homicidal rage. If just once one of these vaguely Western European-slash-Dark Age British civilisations was actually prepared for the second coming of the Bogmonsters, we might get an original story.Īsh of Gods: Redemption, based on the works of Russian author Sergey Malitsky, has its own version in the Reapers, former angel-like beings who have turned on the mortals of the world of Terminus in the absence of an overseeing God. It’s for the audience’s benefit, of course, in that it gives us something to relate to in our boring old, decidedly enchantment-free, world. “The Bogmonsters have returned? Pull the other one – they’re not real!” they cry, whilst literally using magic to clean the dragon blood off their mithril underwear. I always find it a little bit odd in fantasy stories like the one in Ash of Gods: Redemption that people who deal with dragons and magic and curses on a daily basis steadfastly refuse to believe in very specific things like, I don’t know, the resurrection of an ancient evil, for example.
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